After my first series about games in pedagogy, I would like to share some trivial considerations. An army seldom collapses from a very tough battle, or because the enemy has been very smart, but rather from a lack of supply. In most cases, disease is deadlier than bullets. A lesson does not fail from a lack of fun and does rarely fail because the teacher hasn’t worked enough. It fails because of very common and uninteresting issues, such as a broken LCD projector, a lack of rituals, bad weather and so on. A teacher suffers much more from chatter than from true violence. There is no glory in it, but it hurts all the same. In my next articles, I would like to discuss those seemingly boring matters, because they are essential. So let’s get started with
One major rule: keep them simple.
The trick is that you’ll probably make the lessons more complicated by trying to explain them. First, make sure that the students are in good condition before you give an explanation or a set of instructions. Partial explanations are confusing as well. The main strategies to give an explanation: